Video Game Industry Glossary: 65+ Essential Terms

video game industry glossary of terms

Over these past years in the industry, I have encountered countless terms and acronyms. As a result, I needed to search and ask around to understand what they meant, since many of them were completely new to me. Therefore, I have taken the opportunity to compile all of them in the following video game industry glossary. In short, these terms are essential for anyone who wants to work in the gaming business. Furthermore, understanding this vocabulary helps you communicate better with developers, publishers, and marketers alike.

Glossary of Terms

Below you will find the complete video game industry glossary organized by category. First, we start with general industry terms and testing concepts. Then, we move on to acquisition and advertising terms. After that, we cover cost metrics, engagement models, analytics, and finally publishing terms.

General Industry and Development Terms

TermMeaningDescription
AAAIn particular, known as Triple-A, these are games with the highest development budgets. AAA comes from the English grading system, similar to “honors.”
AB TestingSpecifically, this is a methodology to validate features based on results after dividing players into two identical groups with different functionalities.
AdserverIn other words, this is software that allows the management of advertising inventory in your game.
AdvertiserEssentially, this refers to an entity, game, or company that acquires traffic/players with a marketing budget.
AffiliateIn particular, this refers to a person, company, or entity that sends traffic (players) to a product (game) in exchange for a reward.
AIArtificial IntelligenceIn particular, this refers to information science used to integrate human intelligence into games, mainly in characters and enemies.
AlphaSpecifically, this is the version of a game that contains all its gameplay and mechanics completed, but whose content is not 100% finished. Used to validate gameplay before the Beta phase.
ARPPUAvg Revenue Per Paying UserIn other words, this measures the average revenue generated per paying user. It indicates how much each paying player spends on average.
ARPUAvg Revenue Per UserSimilarly, this measures the average revenue generated per user (including non-paying users).
ASOApp Store OptimizationEssentially, these are techniques and strategies to position a game in app stores through keyword optimization.

Game Monetization and Design Terms

Additionally, understanding monetization and game design vocabulary is crucial for anyone working in the industry.

TermAcronymDescription
BetaSpecifically, this is the version of a game with all its final content. Used to identify and fix bugs before the official launch.
BuildIn particular, this refers to each internal software compilation. It usually has a version number for tracking purposes.
CCUConcurrent UsersSpecifically, this measures the number of users playing simultaneously at a given moment.
Churn rateSpecifically, this is the percentage of players who leave the game. The inverse of Retention.
CohortIn particular, this is a concept used to group and compare users who share a common characteristic, usually the time period when they registered.
CPACost Per AcquisitionSpecifically, this is the cost of acquiring a customer who performs a specific action (registration, purchase, etc.).
CPCCost Per ClickIn other words, this is the cost of each click on one of our ads.
CPICost Per InstallEssentially, this is the cost of each installation of our game.
CPLCost Per LeadSpecifically, this is the cost of each lead. A lead is a potential customer who has shown interest in our game.

Cost and Performance Metrics

Moreover, understanding cost metrics helps you evaluate your marketing campaigns. As a result, you can optimize your spending and maximize returns. Here are the key cost-related terms in the video game industry glossary.

TermMeaningDescription
CPMCost Per MilleIn particular, this is the cost of having one of our ads shown 1,000 times on a given site.
CPVCost Per ViewSpecifically, this is the cost per view, usually referring to video views.
Cross-platformIn particular, this refers to any method and strategy that involves migrating players from one platform to another.
Cross-promotionSimilarly, this refers to any method and strategy that involves migrating players from one game to another.
CVRConversion RateEssentially, this is the conversion ratio of a goal, mainly used for visit/registration or active user/paying user ratio.
DAUDaily Active UsersSpecifically, this metric indicates the number of unique daily players.
DLCDownloadable ContentFor instance, these are games that require downloading additional content to progress in the game.
Dormant playersIn other words, these are inactive players.
eCPAEffective CPAEssentially, this is the player cost taking into account all players, including organic and viral ones.
eCPMEffective CPMIn particular, this is the revenue obtained per 1,000 impressions of an ad. Used to compare campaigns with different pricing models.

In addition to cost metrics, there are several terms related to engagement and business models. Therefore, this section of the video game industry glossary focuses on how games keep players involved and how they generate revenue. As a result, understanding these concepts helps you design better games.

TermMeaningDescription
EngagementEssentially, this is a term used to describe user involvement with a product (game).

Game Models and Monetization Terms

In addition to the technical metrics above, the video game industry glossary includes many terms related to game models and monetization strategies. Below you will find these essential concepts.

TermMeaningDescription
F2PFree to PlaySpecifically, these are free-to-play games where revenue comes from in-game purchases and/or advertising.
Fill rateIn other words, this is the percentage of ad inventory that has been filled. For example, if we have 100 ad spaces and fill 80, the fill rate is 80%.
FreemiumEssentially, this is a business model where the product (game) is free but generates revenue through premium features or items.
FPSFirst Person ShooterIn particular, these are first-person shooting games.
FunnelSpecifically, this is the conversion funnel. As a result, each step in the funnel should convert at a high rate toward the final goal (usually a purchase).
Game loopEssentially, this is the main gameplay cycle. In other words, it defines how the player interacts with the game repeatedly.
GoldSpecifically, this is the final version of a game ready for distribution.
HardcoreIn particular, these are experienced players who dedicate significant time and effort to games.
IAPIn-App PurchaseNotably, these are in-app purchases. Furthermore, they represent the main monetization model for free-to-play games.
ImpressionEssentially, this counts each time an ad is displayed.
K-FactorEssentially, this is a metric that measures virality. Furthermore, it indicates the number of new users that each existing user brings.

Analytics and Player Metrics

Furthermore, tracking player behavior requires a solid understanding of analytics terms. Consequently, the following entries in this video game industry glossary cover the most important analytics concepts.

TermMeaningDescription
KPIKey Performance IndicatorEssentially, these are key metrics that we use to evaluate the performance of our game.
LTVLifetime ValueIn other words, this is the expected total revenue from a player throughout their lifetime in the game.
MAUMonthly Active UsersSpecifically, this metric indicates the number of unique monthly players.
MidcoreIn particular, these are players who fall between casual and hardcore.
MMOMassive Multiplayer OnlineSpecifically, these are massively multiplayer online games.
MOBAMultiplayer Online Battle ArenaFor instance, these are multiplayer online battle arena games like League of Legends.
MonetizationEssentially, this covers all techniques used to generate revenue from players.
NPCNon Player CharacterIn other words, these are non-player characters controlled by the game’s artificial intelligence.
Offer wallSpecifically, this is a wall of offers that the player can complete in exchange for virtual currency or rewards.
P2PPay to PlayIn contrast, these are games that require payment to play.

Platforms, Publishing, and Marketing Terms

Finally, the video game industry glossary also covers platforms, publishing models, and marketing terms. Consequently, this section rounds out the essential vocabulary you need to know.

TermMeaningDescription
PCUPeak Concurrent UsersSpecifically, this measures the maximum concurrent players, usually used in MMOs.
PSNPlayStation NetworkThe network of platforms under the Sony PlayStation umbrella.
PublisherIn particular, this is an entity, game, or company that publishes a game on a specific platform.
ReactivationEssentially, this is the process of reactivating inactive players.
ReengagementSimilarly, this is the process of re-engaging inactive players.
Revenue ShareIn other words, this is revenue sharing between publisher and advertiser.
RPGRole-Play GameSpecifically, these are role-playing games.
RTSReal-time StrategyIn particular, these are real-time strategy games.
SDKSoftware Development KitEssentially, these are development tools.
Self-publishingEssentially, this is the concept of self-publishing a game without depending on third parties, usually publishers.
SEMSearch Engine MarketingIn particular, these are keyword marketing techniques.
SEOSearch Engine OptimizationSimilarly, these are keyword positioning techniques.
Social gameEssentially, this is a game whose mechanics mainly revolve around social interaction between players.
ViralityEssentially, this term is used to describe the organic acquisition capacity of a product (game). Furthermore, the more viral a game, the more players it acquires organically.