Category: Design

  • Social casino entry barriers

    Social Casino

    Product and technology are one of the most valuable parts of any Social Casino company. The real-money gaming industry competes with relatively similar products and different CPA offers. In contrast, the Social Casino industry mainly competes through their game quality. Studios constantly increase the production value of the market.

    Production values must rise to meet player expectations as platforms and technologies mature. The rising cost of game development follows a common pattern. We have seen this trend before in many gaming verticals and across other industries. (more…)

  • 10 Keys to Free-to-Play (F2P) Game Design

    10 Keys to Free-to-Play (F2P) Game Design

    free-to-play game design keys

    On May 11th, MALLORCA GAME took place, the first video game event in Palma de Mallorca organized by the EDIB school of the Fleming Group, which I had the pleasure of attending and participating as a speaker with a talk about the 10 keys to free-to-play game design.

    The event was a resounding success with much more participation than expected, from all kinds of talks, to Cosplay contests, television reports, retro zones, etc.

    I am taking advantage of this post to briefly explain the 10 keys to F2P game design based on our experience at PlaySpace. You can find a link to the video of the presentation here.

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  • Internet Project Management: 6 Key Lessons Learned

    Internet Project Management: 6 Key Lessons Learned

    Internet project management lessons learned

    Today marks exactly 5 years since I started my professional career while still studying Computer Engineering at ICAI. During these 5 years, I have dedicated myself primarily to managing projects and startups at Mola, a company that has just launched its new website.

    I want to share with you the successes and failures in startup management, summarized in 6 key points. I will emphasize the most common mistakes that can delay a project, and consequently, its success. After all, in the Internet world, speed is everything.

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  • Types of Players in MMOs: Understanding Player Categories

    Types of Players in MMOs: Understanding Player Categories

    Types of MMO players - player categories

    In this article, I would like to describe the categories we can use to classify types of players in multiplayer games, such as virtual worlds or MMORPGs, based on their behavior and motivations within the game, thanks to the psychological variables that influence multiplayer gaming environments.

    First, it is important to mention that we can find hundreds of player types depending on the number of variables in the game. However, to narrow the scope, we will focus on the basic motivations that drive people in these types of games.

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  • The Origins of Role-Playing Games: From Tabletop to MMORPGs

    The Origins of Role-Playing Games: From Tabletop to MMORPGs

    Origins of role-playing games - RPG dice

    The origins of role-playing games trace back to a simple concept: players take on the role of a character within a fictional story. The narrative evolves as players make decisions for their characters.

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  • Moderation of Online Communities: Building Coexistence Ecosystems

    Moderation of Online Communities: Building Coexistence Ecosystems

    Moderation of online communities - coexistence ecosystem

    When we create a virtual community, we must build a framework of trust and establish the means to guarantee compliance with at least the most basic behavioral norms. This ensures our community thrives over time. This framework of trust is what all users seek when joining a virtual community. We want assurance that other users cannot harm our personality, online reputation, or even our physical safety.

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  • Online Language and Socioemotional Symbols: How We Communicate on the Internet

    Online Language and Socioemotional Symbols: How We Communicate on the Internet

    Online language and socioemotional symbols - emoticons

    Our way of using language on the internet is closely related to the social context we find ourselves in. Our way of speaking differs when we talk on the phone, address a child, present a report to our boss, write in our diary, or draft a speech.

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